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RANK REQUIREMENTS

Emperor

  1. Emperors have their own Empire which is made up of 2 Kingdoms, (4 Provinces) 36 Duchies (256x256 each). Duchies are made up of Towns and Cities.

  2. Emperors still maintain their original job, but can do any job needed for their land.

  3. Emperors can travel to all of the Realms, can own land below Level 0 and be a Tri-Versal Lord.

  4. Emperorship can be earned, but is not guaranteed.

  5. A Emperor may have 2 Sultans per Kingdom (1 if they only have 2 Kingdoms), but must maintain control of 1 Kingdom. 12 Dukes (3 per Province) & 36 Earls (9 per Province).  

  6. ​An Emperor can pull supplies from any where in their Empire.

  7. Min requirements; 12 Million Cubits & 6 Million in Property, 1 Year on the server, must have discord, must have achieved at least the Rank of King. 

King

  1. A King owns and is in charge of a Kingdom. A Kingdom consists of 2-3 Provinces. A Province consists of 9 Duchies. A Duchy is one 256x256 map.

  2. Kings still maintain their original job, but can do any job needed for their Kingdom.

  3. Kings can travel to all of the Realms, and can own land below Level 0.

  4. Kings can have Provinces in the Overworld and the Nether. Bi-Versal Lord

  5. Kingship can be earned, but is not guaranteed.

  6. Min requirements; 6 Million Cubits & 3 Million in Property, 1 Year on the server, must have discord, must have achieved at least the Rank of Lord.

  7. A King can pull supplies from anywhere in their Kingdoms.

  8. A King may have 2 Viceroys (1 if the only have 2 Provinces), 6 Dukes (3 per Province) & 18 Earls (9 per Province). A King must maintain control of 1 Province.

Lord

  1. Lords have their own Province which is made up of 9 Duchies (256x256 each). Duchies are made up of Towns and Cities.

  2. Lords still maintain their original job, but can do any job needed for their land.

  3. Lords can travel to all of the Realms, but cannot own land below Level 0.

  4. Lords can have a Province in the Overworld or Nether, but not both.

  5. Lords can own land in the Nether & End provided that it has been establish and authorized by the Overlord.

  6. Lordship can be earned, must be voted on, but is not guaranteed.

  7. Min requirements; 3 Million Cubits & 3 Million in Property, 1 Year on the server, must have discord, must have achieved at least the Rank of Duke or Baron and/or significant impact on the server.

Sultan

  1. The title of Sultan can be earned but is not guaranteed. 

  2. Minimum Requirements: Must have Discord and be a part of the Cobbiverse Channel, a Sultan that has 1 Duchy setup and established and/or significant impact on the server and have reached a combined 800 levels in Jobs.

  3. Sultans must be voted on by the Royals if not already a Duke. 

  4. Sultans can have a secondary job (Armorer, Alchemist or Shopkeeper). 

  5. Sultans are Hunters. 

  6. Sultans can own land in the Overworld, Nether & End. 

  7. Sultans are the Authority of a Kingdom, they do not own the Kingdom but they may run it as they see fit, but ultimately the Overlord or Emperor sets the guidelines. 

  8. Sultans can do everything that a Lord can do, but they do not own the Kingdom but they do own all property that they create.

  9. Sultans may rule over 1 Viceroy, 6 Dukes and 18 Earls.

  10. Sultans do not have voting rights outside of the Kingdom that they run.

  11. Sultans can pull only from the Kingdom they run.

  12. They may become a Lord, but is not guaranteed. If a Sultans becomes a Lord, he can no longer be Sultan and no longer has access to supplies in the Kingdom to which they were Sultan with the exception of if they were are a Duke, they would have access to their shop in that Duchy.

Viceroy

  1. The title of Viceroy can be earned but is not guaranteed. 

  2. Minimum Requirements: Must have Discord and be a part of the Cobbiverse Channel, a Duke that has 1 Duchy setup and established and/or significant impact on the server and have reached a combined 800 levels in Jobs.

  3. Viceroy's must be voted on by the Royals if not already a Duke. 

  4. Viceroy's can have a secondary job (Armorer, Alchemist or Shopkeeper). 

  5. Viceroy's are Hunters. 

  6. Viceroy's can own land in the Overworld and the Nether. 

  7. Viceroy's are the Authority. of a Province, they do not own the Province but they may run it as they see fit, but ultimately the Overlord or Emperor sets the guidelines. 

  8. Viceroy's can do everything that a Lord can do, but they do not own the Province but they do own all property that they create.

  9. Viceroy's may rule over 3 Dukes and 9 Earls.

  10. Viceroy's do not have voting rights outside of the province that they run.

  11. Viceroys can pull only from the Province they run.

  12. They may become a Lord, but is not guaranteed. If a Viceroy becomes a Lord, he can no longer be Viceroy and no longer has access to supplies in the Province to which they were Viceroy with the exception of if they were are a Duke, they would have access to their shop in that Duchy.

Grand Duke

  1. The title of Grand Duke can be earned but is not guaranteed. 

  2. Minimum Requirements: Must have Discord and be a part of the Cobbiverse Channel, a Duke that has 1 Duchy setup and established and/or significant impact on the server and have reached a combined 600 levels in Jobs.

  3. Grand Dukes must be voted on by the Royals if not already a Duke. 

  4. Grand Dukes can have a secondary job (Armorer, Alchemist or Shopkeeper). 

  5. Grand Dukes are Hunters. 

  6. Grand Dukes are NOT Contractors. 

  7. Grand Dukes can own land in the Overworld and the Nether. 

  8. Grand Dukes run a Principality (4/4 Duchy), they own the Principality and run it but ultimately the Overlord or Emperor sets the guidelines. 

  9. Grand Dukes can do everything that a Lord can do, but in a Principality.

  10. Grand Dukes may have up to 4 Earls, one per Duchy.

  11. Grand Dukes are not allowed to Mine in the Nether or End.

  12. Grand Dukes can not own land in the Deep Dark (Below 0)

Grand Baron

  1. The title of Grand Baron can be earned but is not guaranteed

  2. Minimum Requirements: Must have Discord and be a part of the Cobbiverse Channel, 2 Million Cubits, 2 Million in Property and/or significant impact on the server and have reached a combined 600 levels in Jobs.

  3. Grand Barons must be issued land from the Overlord or Emperor and a vote is not required, but recommended.

  4. Grand Barons are NOT Hunters

  5. Grand Barons are Contractors

  6. Grand Barons may have a secondary job either Armorer or Alchemist

  7. Grand Barons cannot travel to the Nether (with the exception of assigned Travel)

  8. Grand Barons can own land in the End.

  9. Grand Barons fall under the Overlord or Emperor.

  10. Grand Barons must do everything on their own land. No searching for materials outside of the confines of the Honour. 

  11. Grand Barons run a Honour which is a 4/4 "Duchies". They own the Honour and run it but ultimately the Overlord or Emperor sets the guidelines. 

  12. Grand Barons may have 1 Count per 1x1 Barony. 

  13. Grand Barons are not allowed to Mine in the Nether or End.

  14. Grand Barons can not own land in the Deep Dark (Below 0)

Master Tradesman*

  1. The title of Master Tradesman can be earned but is not guaranteed. 

  2. Minimum Requirements: Must have Discord and be a part of the Cobbiverse Channel, Journeyman Tradesman, recommended by the Master Tradesman, Overlord or Emperor, 6 Months active server time.

  3. Master Tradesmen are responsible for the Tradesmen Principality and the 4 Craft Guilds.

  4. Master Tradesmen are allowed to gather their own resources on their Principality only for trading purposed, but are not allowed to sell those resources.

  5. A Master Tradesman is a Master Craftsman and able to open small petty shops in all 4 Craft Guilds of the crafts.

  6. Master Tradesman run a Principality (4/4 Duchy), they do not own the Principality, they run it but ultimately the Overlord or Emperor sets the guidelines. 

  7. The Master Tradesmen will be responsible for maintaining trading halls, bazaars, black markets, farmers markets in the Tradesmen Principality and any other land that they establish shops in.

  8. Master Tradesmen are responsible for teaching, Novice,  Apprentice and Journeyman Tradesmen.

  9. Master Tradesmen is in charge of picking the guilds that the underlings are a part of.

  10. Tradesmen can sell to ANYONE, however they cannot buy from Everyone. They will only be permitted to buy from Nobles or higher.

  11. Tradesmen cannot kill or breed animals with the exception of Horses, Donkeys & Lama’s.

Duke

  1. The title of Duke can be earned but is not guaranteed. 

  2. Minimum Requirements: Must have Discord and be a part of the Cobbiverse Channel, 2 million Cubits, 1 Million in Property and/or significant impact on the server and have reached a combined 500 levels in Jobs

  3. Dukes must be voted on by the Royals.

  4. Dukes can have a secondary job (Armorer, Alchemist or Shopkeeper).

  5. Dukes are not hunters unless that is their primary job or have reached the rank of Knight prior to being voted a Duke.

  6. Dukes can own land in the Overworld and the Nether.

  7. Dukes run a Duchy in a Lord's Province, they do not own the Duchy, but their shop remains theirs if they were to move up, but ultimately the Lord sets the guidelines. 

Baron

  1. The title of Baron can be earned but is not guaranteed

  2. Minimum Requirements: Must have Discord and be a part of the Cobbiverse Channel, 2 Million Cubits, 2 Million in Property and/or significant impact on the server and have reached a combined 500 levels in Jobs.

  3. Barons must be issued land from the Overlord or Emperor and a vote is not required, but recommended.

  4. Barons are NOT Hunters

  5. Barons are Contractors

  6. Barons may have a secondary job either Armorer or Alchemist

  7. Barons cannot travel to or own land in the End or Nether (with the exception of assigned Travel)

  8. Barons fall under the Overlord or Emperor.

  9. Barons must do everything on their own land. No searching for materials outside of the confines of the Barony.

  10. Barons run a Barony which can be 1 to 4 "Duchies". They own the Barony and run it but ultimately the Overlord or Emperor sets the guidelines. 

  11. Barons may have 1 Count per 1x1 Barony. 

  12. Barons are not allowed to Mine in the Nether or End.

Earl

  1. The title of Earl can be earned but is not guaranteed. 

  2. Min Req: Must have Discord and be a part of the Cobbiverse Channel, 1 million in property, 1.5 million in Cubits, 4 months actively on the server and have reached a combined 300 levels in Jobs.

  3. Must have Discord and be a part of the Cobbiverse Channel

  4. Earls are in charge of a Town or small City.

  5. Earls help maintain a Duchy.

  6. Can accept contracts from a Royal that they fall under but cannot keep or sell items that they collect unless authorized but the Royal they fall under. 

  7. Earls will receive a discount from the Lord or Duke that they fall under.

  8. Earls are not shopkeepers by default, but can be one for a Duke but not a Lord.

  9. Earls can have a secondary job providing that they have earned the rank of Squire. 

  10. Earls must be at least a Page.

  11. Earls must be voted by the Royals that they fall under.  

  12. An Earl can only belong to 1 Province. 

  13. Earls are Hunters provided that they reached the rank of Knight

Count

  1. The title of Count can be earned.

  2. Must have Discord and be a part of the Cobbiverse Channel, 1 million in property, 1.5 million in Cubits, 4 months actively on the server and have reached a combined 300 levels in Jobs.

  3. Must have Discord and be a part of the Cobbiverse Channel

  4. Counts are in charge of a Town or small City.

  5. Counts help maintain a Duchy.

  6. Can accept contracts from a Royal that they fall under but cannot keep or sell items that they collect unless authorized but the Royal they fall under. 

  7. Counts will receive a discount from the Lord or Duke that they fall under.

  8. Counts are not shopkeepers by default, but can be one for a Duke but not a Lord.

  9. Counts can have a secondary job providing that they have earned the rank of Squire, but cannot own a business. 

  10. Counts must be at least a Page.

  11. Counts must be voted by the Royals that they fall under.  

  12. A Count can only belong to 1 Baroncy. 

  13. Counts are NOT Hunters but can defend themselves.

  14. Counts are contractors and can take contracts from anyone equal rank or higher.

Knight

  1. Knightship can be earned but is not guaranteed

  2. Min Req: Must have Discord and be a part of the Cobbiverse Channel, 1 million in property, 1 million in Cubits, 3 months actively on the server and have reached a combined 150 levels in Jobs.

  3. Knights can own business.

  4. Knights can have a secondary job; Alchemist, Enchanter or Shopkeeper.

  5. Knights can own land in the Overworld and Nether in established locations only.

  6. Knights are also hunters. Hunters are allowed to hunt and defend, but not create a farm.

Baronet

  1. Baronet can be earned,

  2. Min Req: Must have Discord and be a part of the Cobbiverse Channel, 1 million in property, 1 million in Cubits, 3 months actively on the server and have reached a combined 150 levels in Jobs.

  3. Baronets can own business, with the purchase of a business license.

  4. Baronets can have a secondary job; Alchemist or Enchanter

  5. Baronets can own land in the Overworld only

  6. Baronets are NOT hunters but can defend themselves.

  7. Baronets are Contractors, but con only take a contract from a noble or higher.

Journeyman Tradesmen

  1. A Journeyman Tradesmen help maintain the community trading resources (they cannot sell those resources).

  2. Journeymen Tradesmen may be a part of 3 Craft Guilds.

  3. Journeymen Tradesmen can trade with Villagers within those guilds only.

  4. Journeymen Tradesmen will be able to open a small petty shop in the Craft Guilds that they are a part of. 

  5. Journeymen Tradesmen help maintain the Principality.

Squire

  1. Squire rank can be earned with 100k in cubits, 100k Property and 30 days actively on the server and have reached 75 combined levels in Jobs and/or significant impact on the server.

  2. Must have Discord and be a part of the Cobbiverse Channel.

  3. Squires can have a secondary job; Enchanter, Alchemist or Shopkeeper. 

  4. Squires can change jobs provided that they can afford to change it.

Apprentice Tradesmen

  1. Apprentice Tradesmen help maintain the community trading resources (they cannot sell those resources).

  2. Apprentice Tradesmen may choose 2 Craft Guilds.

  3. Apprentice Tradesmen can trade with Villagers within those guilds only.

Page

  1. Page rank can be earned with 50k in Cubits and 15 days actively on the server and have reached 25 combined levels in Jobs and/or significant impact on the server.

  2. Pages are allowed to own Anvils.

  3. Must have Discord and be a part of the Cobbiverse Channel.

  4. Pages can only do their 1 assigned job!

Novice Tradesmen

  1. Novice Tradesmen help maintain the community trading resources  (they cannot sell those resources).

  2. Novice Tradesmen may be a part of 1 Craft Guild.

  3. Novice Tradesmen can trade with villagers within that guild only.

Peasant

  1. Must have Discord and be a part of the Cobbiverse Channel. 

  2. Must be able to answer select questions about the server via your sponsor or via a Discord Test

  3. Peasants can only do their 1 assigned job!

All ranks and roles are loosely based off of real life, but tailored to our needs in the Cobbiverse

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